Posted 10 d ago
Senior AI Designer
Posted by People Can Fly on 23 October 2026, 10 days ago. Still on their SmartRecruiters board when we checked 55 min ago.
What the posting is about
Design and implement core combat mechanics and systems for AAA games using Unreal Engine. Collaborate with multiple disciplines and mentor peers. Requires 6+ years of experience in game production and 4+ years in combat or systems design roles for AAA TPP/shooters/cover shooters.
Read out of the posting
Levelmid
Experience asked6+ years
EmploymentFull time
LocationWarszawa, Województwo mazowieckie, Poland
RemoteYes
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-10-23
Found viasmartrecruiters, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
Employment: Full-time
Experience level: Mid-Senior Level
Job Description
Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Sharing knowledge and mentor less experienced peers
Occasionally supporting Lead in recruitment projects with HR collaboration 
Qualifications
At least 6+ years of experience in the production of games for consoles and PC
4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
At least 1 shipped title in a senior role, with a history of successful features
Excellent knowledge of Unreal Engine 4
Working proficiency with Unreal Engine Editor
Demonstrated ability to communicate and align design vision with internal partners and the target audience
Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
Solid understanding of creative and game development processes
Extensive experience with online action games
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Familiarity with scripting languages and a strong foundation in math
Deep understanding of systems design, player psychology, and emerging industry trends
Experience with versatile game development tools such as Unity and Unreal.
Experience with Atlassian software (JIRA, Confluence)
Additional Information
UK
Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
Gympass for employees and family members.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
 
Poland
Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Free library with a wide range of games and books you have unlimited access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
 
 
Company Description
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Also open at People Can Fly
Why this page exists
We read companies’ own hiring systems every hour, 1,909 of them, and show a job the hour it opens instead of when a job board gets around to indexing it. We had it within the hour it went up.
The feed is free. No card, no trial to expire.
A free account first, no card