Posted 1 mo agoFirst seen 27 d ago
Principal Technical Material/Shader Artist
Posted by Lighthouse Games on 4 September 2026, 59 days ago. Still on their Workable board when we checked 54 min ago.
What the posting is about
Lead the quality and direction of material and shader creation at a new AAA game studio. Combine artistic expertise with deep technical knowledge to create visually compelling content within performance requirements. Collaborate with art leadership, artists, and engineers to balance realism, flexibility, and performance.
Read out of the posting
Levelmid
Experience asked5+ years
EmploymentFull time
LocationRoyal Leamington Spa, England, United Kingdom
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-04
Found viaworkable, direct from their system
We saw it 1 month after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience: Mid-Senior level
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.
Key Duties Include
Define and champion the technical and artistic quality bar for materials and shaders.
Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
Requirements
Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.
Desirable
Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Benefits
25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support
Copied from Lighthouse Games’s own board, not rewritten.
Also open at Lighthouse Games
Why this page exists
We read companies’ own hiring systems every hour, 1,909 of them, and show a job the hour it opens instead of when a job board gets around to indexing it. We saw it 1 month after it went up.
The feed is free. No card, no trial to expire.
A free account first, no card