Posted 4 h ago
Middle/Senior Lighting Artist (Unreal Engine 5)
Posted by N-iX on 3 November 2026. Still on their Greenhouse board when we checked 32 min ago. Half of N-iX's roles come down within 31 days.
What the posting is about
Join N-iX Games as a Middle/Senior Lighting Artist to create and iterate on lighting for levels and scenes in Unreal Engine 5. Collaborate with a passionate team to deliver excellence in game development. Enjoy a flexible work format and competitive benefits.
Read out of the posting
LevelNot stated
Experience asked2+ years
EmploymentFull time
LocationUkraine
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-11-03
Found viagreenhouse, direct from their system
We had it within the hour it went up.
The posting, as the company wrote it
N-iX Games is looking for a Middle/Senior Lighting Artist (Unreal Engine 5) to join our team!
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 100 clients, including Paradox Interactive, Supermassive Games, Netflix, Tempo Storm, Wargaming, Activision-Blizzard and many others.
We strive that the work we deliver has a certain level of excellence and are looking for like-minded, exceptional talents. If you are excited about the opportunity to collaborate on awesome games, both indie and AAA, and work with a cutting-edge tech stack alongside other passionate experts, we invite you to join our team.
Responsibilities
Create and iterate on lighting for levels and scenes in Unreal Engine 5, supporting the game’s art direction and atmosphere
Establish lighting pipelines and best practices for the team, including setup, naming conventions, and documentation
Build and tune sky, atmosphere, fog, volumetric effects, and time-of-day or weather variations
Use lighting to support gameplay readability, guiding the player’s attention and keeping key objects and UI elements clear
Collaborate closely with Environment Artists, VFX Artists, Technical Artists, and Game Designers to ensure a cohesive look
Profile and optimise lighting for target hardware, balancing visual quality and frame rate
Review lighting in-engine on a regular basis, and incorporate feedback from the Art Director and playtests
Identify and fix lighting-related issues such as light leaks, flickering, and inconsistent exposure
Requirements
Proven experience as a Lighting Artist, with a portfolio of lighting work in Unreal Engine
Strong understanding of lighting fundamentals: colour theory, composition, contrast, mood, and exposure
Hands-on experience with Unreal Engine 5
Experience with materials and how they interact with light
Ability to optimise lighting and work within performance budgets
Good communication skills and the ability to take feedback and iterate quickly
Written and spoken English (B2 or higher)
Nice to have
At least one shipped commercial game
Experience with virtual shadow maps, ray tracing, and baked lighting workflows (Lightmass, GPU Lightmass)
Basic knowledge of Niagara, Blueprints, or Python for tools and automation
Familiarity with sci-fi or strategy game visuals
Experience working with a live art pipeline and version control (Perforce, Git)
We offer*:
Flexible working format - remote, office-based or flexible
A competitive salary and good compensation package
Personalized career growth
Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
Active tech communities with regular knowledge sharing
Education reimbursement
Memorable anniversary presents
Corporate events and team buildings
Other location-specific benefits
*not applicable for freelancers
Also open at N-iX
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