Posted 1 mo agoFirst seen 27 d ago
Level Designer
Posted by Sperasoft on 16 September 2026, 47 days ago. Still on their Workable board when we checked 21 min ago. Half of Sperasoft's roles come down within 43 days.
What the posting is about
Own and design game levels based on creative vision, collaborate with artists and other disciplines, ensure playability and quality, contribute to game balancing and testing.
Read out of the posting
Levelmid
Experience asked3+ years
EmploymentFull time
LocationBelgrade, Serbia
RemoteNot stated
Visa sponsorshipNot stated
SalaryNot published, and most postings do not
Posted2026-09-16
Found viaworkable, direct from their system
We saw it 20 days after it went up.
The posting, as the company wrote it
Employment: Full-time
Experience: Mid-Senior level
Responsibilities:
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Copied from Sperasoft’s own board, not rewritten.
Also open at Sperasoft
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